Block Search Objects

A Block Search requires at least one Block Search Object to be defined by the user. Four types of Block Search object can be defined:

  1. Block Search Window (an arbitrary quadrilateral defined by four points)

  2. Block Search Line (a line segment defined by two points)

  3. Block Search Point (a single point)

  4. Block Search Polyline (may consist of one or more line segments)

Block Search Window, Line and Point objects are discussed below. The Block Search Polyline is discussed separately in the Block Search Polyline topic.

NOTE:

Block Search Window

A Block Search Window is an arbitrary quadrilateral (four-sided) window. Slide randomly generates a slip surface vertex WITHIN each Block Search Window, for each slip surface generated by a Block Search.

To create a Block Search Window:

  1. Select Add Block Search Window from the toolbar, or Add Window from the Block Search sub-menu of the Surfaces menu.

  2. You will be prompted to enter four points defining the window. You can enter the points graphically with the mouse, or type the coordinates in the prompt line.

  3. After the fourth point is entered, the Block Search Window will be added to the model, and you will automatically exit the Add Block Search Window option.

An example of a model with two Block Search Windows, is shown below. See the note below for information about how the Projection Angles are displayed with the Block Search objects.

Two Block Search Windows added to model.

NOTE: although a typical Block Search may involve two Block Search objects (in order to search for slip surfaces with 3 sliding planes) the user is not restricted to the use of only two Block Search Windows. ANY NUMBER OF WINDOWS may be defined, in order to carry out a thorough search of the slope.

Block Search Point

A Block Search Point is a SINGLE POINT, through which ALL slip surfaces generated by a Block Search, must pass (i.e. there is no random number generation involved with a Block Search Point).

To create a Block Search Point:

  1. Select Add Block Search Point from the toolbar, or Add Point from the Block Search sub-menu of the Surfaces menu.

  2. Enter the single point graphically with the mouse, or type the coordinates in the prompt line.

  3. The Block Search Point will be added to the model, and you will automatically exit the Add Block Search Point option.

NOTE: a Block Search Point should only be used when you wish to force all slip surfaces generated by a Block Search, to pass through a given point (for example, the toe of a slope, or the bottom of a known Tension Crack location).

Block Search Line

A Block Search Line is a single line segment defined by two points. Slide randomly generates a single slip surface vertex on each Block Search Line, for each slip surface generated by a Block Search.

To create a Block Search Line:

  1. Select the Add Line option in the Block Search sub-menu of the Surfaces menu.

  2. You will be prompted to enter two points defining the line. You can enter the points graphically with the mouse, or type the coordinates in the prompt line.

  3. After the second point is entered, the Block Search Line will be added to the model, and you will automatically exit the Add Block Search Line option.

NOTE:

Multiple Groups

The Multiple Groups option allows you to simultaneously search different regions of a model (e.g. multiple weak layers) using a single Block Search. This works as follows:

  1. Select the Multiple Groups checkbox in the Surface Options dialog.

  2. When you define a Block Search object (window, line, point or polyline) you will be able to assign a Group ID number to the object.

  3. When the analysis is run, the Block Search will be carried out independently for EACH GROUP of Block Search objects.

  4. For example, if you wanted to simultaneously search two (or more) weak layers, you could define a Block Search Polyline in EACH weak layer, and assign a different Group ID to each polyline.

NOTE:

Projection Angles

The Projection Angles specified in the Surface Options dialog, are displayed on the Block Search objects as arrows. In general, these arrows will appear at the leftmost and rightmost points of the currently defined Block Search objects. If only a single Block Search object exists (for example, after you have defined the first Block Search object), then both the Left and Right Projection Angle arrows will be displayed on the same Block Search object.