Slide Model > Slip Surfaces > Non-Circular Surfaces
A Block Search is one of two different Search Methods which can be used in SLIDE for locating the Global Minimum safety factor for NON-CIRCULAR slip surfaces. In order to perform a Block Search, the Surface Options dialog must be configured as follows:
Surface Type = Non-Circular
Search Method = Block Search
NOTE that the term Block Search is used, because the sliding mass can be considered as consisting of active, passive and central "blocks" of material, as shown in the figure below.
Active, central and passive blocks
Block Search Objects
A Block Search requires one or more Block Search objects to be defined by the user. The Block Search objects are used to generate the locations of slip surface vertices.
A Block Search object can be:
a window (arbitrary quadrilateral)
a single point
a line (single line segment).
a polyline (consisting of one or more line segments)
For details about creating Block Search Objects, see the Block Search Objects topic, and the Block Search Polyline topic.
How Does the Block Search Work?
SLIDE performs the Block Search, using:
the Block Search objects created by the user, and
the Block Search parameters entered in the Surface Options dialog,
as described below.
If your search uses Block Search Windows, Lines or Points:
For EACH Block Search object, a single point is randomly generated (i.e. within a window object, or along a line object. If a point search object is used, then the exact point is used).
The points generated by the search objects, are then joined by straight line segments.
NOTE: if more than two Block Search objects have been used, the points are first sorted by X-coordinate, to ensure that the slip surface is a kinematically admissible surface i.e. it does not reverse direction at any point.
The Left and Right Projection Angles (entered in the Surface Options dialog, see below for details) are then used, to project the slip surface up to the ground surface, from the leftmost and rightmost points generated by the Block Search objects.
Steps 1 to 3 are repeated, for the Number of Surfaces specified in the Surface Options dialog.
A Block Search Polyline works differently than the other Block Search objects. It allows the user to easily perform a slip surface search which can follow a weak layer of material. For a Block Search Polyline:
TWO points are generated along the polyline.
The slip surface is constrained to follow the polyline between the two points.
If NO other search objects are defined (windows, lines or points):
then the Left and Right Projection Angles are used to project the slip surface up to the ground surface, from the Left and Right points generated on the polyline.
If you are using a Block Search Polyline with other search objects (window, line or point):
then the portion of the slip surface which is generated by the Block Search Polyline, will be incorporated into the overall surface, including the vertices generated by the other search objects.
The Left and Right Projection Angles are used to project the slip surface up to the ground surface, from the leftmost and rightmost points generated by all Block Search objects.
For more information, see the Block Search Polyline topic.
NOTE: each slip surface thus generated, must intersect the slope surface within the Slope Limits, or the slip surface will not be analyzed. See the Slope Limits topic for details.
Left and Right Projection Angles
The definition of the Left and Right Projection Angles used for the Block Search, is shown in the following figure.
NOTE:
The angle measurement convention is degrees COUNTER-CLOCKWISE from the positive horizontal axis, for BOTH the Left and Right Projection Angles.
If the Start Angle = End Angle for the Left or Right Projection Angles, then that exact angle will be used for the Left or Right Projection Angle, for ALL slip surfaces in a Block Search. (By default, the Start Angle = End Angle = 135 degrees for the Left Projection Angle, and the Start Angle = End Angle = 45 degrees for the Right Projection Angle).
If the user wishes to specify a RANGE of possible Projection Angles, then specify a Start Angle and an End Angle, for the Left and / or Right Projection Angles. SLIDE will then randomly generate a Projection Angle within the specified range, for each slip surface in a Block Search.
The counter-clockwise angle measurement convention means that the Start Angle must always be LESS than the End Angle.
For a typical Block Search, the Start and End Angles should be within the following angular limits, in order to generate kinematically valid slip surfaces. This is illustrated in the following figure.
|
|
Left Projection Angle |
Right Projection Angle |
|
Minimum Start Angle |
95 |
5 |
|
Maximum End Angle |
175 |
85 |
Allowable Projection Angle Ranges for a typical Block Search
However, sometimes it is necessary to search for slip surfaces which daylight into the slope face, and have a downward dip angle (for example, to follow a weak layer which dips downwards into the slope face). For such cases, the allowable Start and End angles are as follows:
|
|
Left Projection Angle |
Right Projection Angle |
|
Minimum Start Angle |
95 |
– 85 |
|
Maximum End Angle |
265 |
85 |
For a left-facing slope, a Maximum Angle = 265 degrees, can be specified for the Left Projection Angle. This is illustrated in the following figure, for a vertical slope face.
For a right-facing slope, a Minimum Angle = – 85 degrees, can be specified for the Right Projection Angle. This represents the mirror image of the figure below.
Maximum Allowable Projection Angle for downward dipping surfaces
Convex Surfaces Only
During the Block Search surface generation process, it is possible (depending on the number and relative placement of your Block Search objects) that NON-CONVEX slip surfaces may be generated – i.e. the EXTERNAL angle between any two adjacent line segments of a slip surface, is LESS THAN 180 degrees, as illustrated in the above diagram from the Surface Options dialog.
If you DO NOT want SLIDE to analyze such surfaces, then select the Convex Surfaces Only checkbox in the Surface Options dialog. In this case, during the Block Search surface generation process, only CONVEX surfaces will be accepted – i.e. the EXTERNAL angle between any two adjacent line segments of a slip surface, is GREATER THAN (or equal to) 180 degrees. If a NON-CONVEX surface is generated, it will be discarded. Therefore only CONVEX surfaces will be analyzed.
Optimize Surfaces
A supplementary optimization can be applied to slip surfaces, after the initial analysis, in order to locate slip surfaces with an even lower factor of safety. See the Optimize Surfaces topic for details.
The generation of slip surfaces by the Block Search is based on the generation of random numbers. For the Block Search, random numbers are used to generate:
Slip surface vertices within Block Search Windows
Slip surface vertices along Block Search Polylines or Lines
Slip surface Projection Angles, if a range is specified for the Left and / or Right Projection Angles
The method of generating random numbers is determined by the Random Numbers option in the Project Settings dialog. There are two options available, Random or Pseudo-Random. Pseudo Random generation uses a constant seed value to generate random numbers. For a given model, this will generate exactly the same slip surfaces each time the analysis is run, and therefore the results will be reproducible. Random generation uses a variable seed value. This will generate DIFFERENT surfaces each time the analysis is run, and therefore results will be different each time Compute is selected. For details about the Random and Pseudo Random options, see the Random Numbers topic.